Как маппер скажу вам, что это банальное отсутствие моделей в клиенте, движок по умолчанию сатавит модель ERROR если не находит нужной. Лечится установкой нужной модели.
ps Кстате в вашем клиенте на карте de_prodigy нет как минимум одной модели, и там тоже светится ERROR'ы.
[spoiler]Sourceplay.ru CSS Client
maxplayers set to 32
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
maxplayers set to 32
execing game.cfg
Network: IP 79.136.137.68, mode MP, dedicated No, ports 27015 SV / 27006 CL
Spawn Server de_prodigy
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/pipecluster003a_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/pipecluster003a_small.mdl)
execing skill1.cfg
Executing listen server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
material models/weapons/v_models/pist_usp/pist_usp has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
material models/weapons/v_models/pist_usp/pist_usp has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
32 player server started
couldn't exec listenserver.cfg
Client "Джа" connected (127.0.0.1:27006).
Connected to 127.0.0.1:27015
Counter-Strike: Source
Map: de_prodigy
Players: 1 / 32
Build 3945
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Джа подключился
Game will not start until both teams have players.
Scoring will not start until both teams have players
[/spoiler]